Mentalist Skills

Disciplines

Skill LevelSkillCost (EP)Description
1enmiss5Attack your target with an energy missile.
2detect10See walls that can be walked through.
3sense10Sense the properties of the item in your right hand.
4respirate20Buff; take no damage while in the water.
5protfire10Buff; take less fire damage.
6illusion25Create an illusory hex of type fire, water, wall, ice, rockwall, empty, l-forest, r-forest, dense at target hex.
6fireball103x3 fire AoE at target location.
7protice20Buff; take less ice damage.
8icestorm153x3 ice AoE at target location.
9door10Attempt to create a door at target location (if it is a wall hex).
9firebreath505x5 fire AoE at target location.
10transmute10Transmute all items on target hex into gold.
10darkness103x3 darkness AoE at target location.
11blast203x3 blast AoE at target location.
11infravision25Buff; see in the dark.
11disintegrate10Attempt to blow up every wall in sight.
12enchant30You can enchant items up to +3.
12imbue30You can recharge imbued items.
12findfriendly30You summon a bear to help you fight.
12energyshield30Buff; take less melee damage.
13icebreath555x5 ice AoE at target location.
13acidbreath103x3 acid AoE at target location. Must be learned in Cobrahn.
14energyspear35Attack your target with a spear of energy (carries a chance of stun). Generally replaces enmiss.
14absorption20Buff; take less psionic damage.
14push15Push your target in a random direction.
14findfriendly (boost)30You summon a roc to help you fight.
15confusion25Debuff; target attacks randomly for a few rounds.
15scry25See through the eyes of your target.
15featherfall30Buff; take no fall damage and prevent round loss when proned.
16earthcrush1001x1 earth AoE on target hex. Does not hit self.
17liminv20Buff; become invisible. Most lairs see through invisibility. Canceled by doing a hostile action.
17deplete100Remove EP and buffs on target.
17enchant (boost)30You can now enchant items to +5 (you lose permanent hp going from +4 to +5).
17imbue (boost)30You can now imbue your disciplines into golden bracers. Their effectiveness will be half of your Mentalist skill.
17findfriendly (boost)30You summon a red dragon to help you fight.
18psimirror100Buff; 33% chance of reflecting 33% of psionic damage back at the caster.
18shockwave1003x3 blast AoE on self. More damaging than blast.
18passwall20Buff; allows for walking through some walls.
19teleport50Teleport to a memorized location. Memorize up to 20 locations per scenario by going memorize <locationname>.
19enchant (boost)30You can now enchant items to +6 (you lose permanent hp going from +5 to +6).
20haste25Buff; doubles round speed. Causes faster aging.
20enchant (boost)30You can now enchant items to +7 (you lose permanent hp going from +6 to +7).
21massteleport250Teleport all players on your hex to a memorized location. Learned from Fate Card Seller Trainer.
21enchant (boost)30You can now enchant items to +8 (you lose permanent hp, exp, and con going from +7 to +8)
22energysiphon10Take EP from target and add to your own EP.
23corspray200Cause armor damage to target.
24enchant (boost)30You can now enchant items to +9 (you lose permanent hp, exp, and con going from +8 to +9)
24energylance250A better form of energyspear. Ages a lot, and must be learned in Cobrahn, from the Timmy town trainer.
25findfriendly (boost)30You summon a silver dragon to help you fight.

Non-Disciplines

Skill LevelDescription
25+50% fire damage
26+50% ice damage
27+50% earth damage
28+50% energy damage
29+25% fire damage
31+4 teleport locations per scenario, +5 EP regen
32+100 EP
33+15% fire damage
34+15% ice damage
35All non-primal buff discs have a duration increase of +1 round / skill level
36+15% energy damage
37Absorption, protfire, protice operate at 3x the current skill level
38+5 EP regen, corspray gets better
39+30% lightning/acid damage
40Able to memorize teleports in previously-protected areas. You still cannot massteleport out of those areas, but you can massteleport in.