1 | enmiss | 5 | Attack your target with an energy missile. |
2 | detect | 10 | See walls that can be walked through. |
3 | sense | 10 | Sense the properties of the item in your right hand. |
4 | respirate | 20 | Buff; take no damage while in the water. |
5 | protfire | 10 | Buff; take less fire damage. |
6 | illusion | 25 | Create an illusory hex of type fire , water , wall , ice , rockwall , empty , l-forest , r-forest , dense at target hex. |
6 | fireball | 10 | 3x3 fire AoE at target location. |
7 | protice | 20 | Buff; take less ice damage. |
8 | icestorm | 15 | 3x3 ice AoE at target location. |
9 | door | 10 | Attempt to create a door at target location (if it is a wall hex). |
9 | firebreath | 50 | 5x5 fire AoE at target location. |
10 | transmute | 10 | Transmute all items on target hex into gold. |
10 | darkness | 10 | 3x3 darkness AoE at target location. |
11 | blast | 20 | 3x3 blast AoE at target location. |
11 | infravision | 25 | Buff; see in the dark. |
11 | disintegrate | 10 | Attempt to blow up every wall in sight. |
12 | enchant | 30 | You can enchant items up to +3. |
12 | imbue | 30 | You can recharge imbued items. |
12 | findfriendly | 30 | You summon a bear to help you fight. |
12 | energyshield | 30 | Buff; take less melee damage. |
13 | icebreath | 55 | 5x5 ice AoE at target location. |
13 | acidbreath | 10 | 3x3 acid AoE at target location. Must be learned in Cobrahn. |
14 | energyspear | 35 | Attack your target with a spear of energy (carries a chance of stun). Generally replaces enmiss. |
14 | absorption | 20 | Buff; take less psionic damage. |
14 | push | 15 | Push your target in a random direction. |
14 | findfriendly (boost) | 30 | You summon a roc to help you fight. |
15 | confusion | 25 | Debuff; target attacks randomly for a few rounds. |
15 | scry | 25 | See through the eyes of your target. |
15 | featherfall | 30 | Buff; take no fall damage and prevent round loss when proned. |
16 | earthcrush | 100 | 1x1 earth AoE on target hex. Does not hit self. |
17 | liminv | 20 | Buff; become invisible. Most lairs see through invisibility. Canceled by doing a hostile action. |
17 | deplete | 100 | Remove EP and buffs on target. |
17 | enchant (boost) | 30 | You can now enchant items to +5 (you lose permanent hp going from +4 to +5). |
17 | imbue (boost) | 30 | You can now imbue your disciplines into golden bracers. Their effectiveness will be half of your Mentalist skill. |
17 | findfriendly (boost) | 30 | You summon a red dragon to help you fight. |
18 | psimirror | 100 | Buff; 33% chance of reflecting 33% of psionic damage back at the caster. |
18 | shockwave | 100 | 3x3 blast AoE on self. More damaging than blast. |
18 | passwall | 20 | Buff; allows for walking through some walls. |
19 | teleport | 50 | Teleport to a memorized location. Memorize up to 20 locations per scenario by going memorize <locationname> . |
19 | enchant (boost) | 30 | You can now enchant items to +6 (you lose permanent hp going from +5 to +6). |
20 | haste | 25 | Buff; doubles round speed. Causes faster aging. |
20 | enchant (boost) | 30 | You can now enchant items to +7 (you lose permanent hp going from +6 to +7). |
21 | massteleport | 250 | Teleport all players on your hex to a memorized location. Learned from Fate Card Seller Trainer. |
21 | enchant (boost) | 30 | You can now enchant items to +8 (you lose permanent hp, exp, and con going from +7 to +8) |
22 | energysiphon | 10 | Take EP from target and add to your own EP. |
23 | corspray | 200 | Cause armor damage to target. |
24 | enchant (boost) | 30 | You can now enchant items to +9 (you lose permanent hp, exp, and con going from +8 to +9) |
24 | energylance | 250 | A better form of energyspear. Ages a lot, and must be learned in Cobrahn, from the Timmy town trainer. |
25 | findfriendly (boost) | 30 | You summon a silver dragon to help you fight. |