Thief Skills

Disciplines

If for some reason the Thief has EP (+EP helms, for example), disciplines will first drain EP, then HP.

Skill LevelSkillCost (HP)Description
1steal0Steal from your target.
1hide0Hide in the shadows.
2sense10Sense the properties of the item in your right hand.
3detect10See walls that can be walked through.
4respirate20Buff; take no damage while in the water.
8backstab0Can attack while hidden to do extra damage.
9door10Attempt to create a door at target location (if it is a wall hex).
10mug0Steal and do damage to a target. You must have both hands empty.
10transmute10Transmute all items on target hex into gold.
10darkness103x3 darkness AoE at target location.
11poison20Debuff; poison DoT to target.
11infravision25Buff; see in the dark.
14trapsack??Buff; anyone who tries to steal from you is poisoned.
14disease??Debuff; disease DoT to target.
15reveal??Buff; see all normally-hidden items on the ground.
17liminv20Buff; become invisible. Most lairs see through invisibility. Canceled by doing a hostile action.

Non-Disciplines

Skill LevelDescription
31All party members can see you while hidden. All partied players get +5 levels for the purposes of seeing hidden enemies.
32Every throw attack counts as two attacks.
33You can mug with an item in your right hand.
34+15% poison damage.
35+15% disease damage.
36Sometimes stay hidden after a non-fatal backstab.
37Automatic “quick stab” (stacks with quirk), all party members have chance of standard attacks counting as backstabs.
38DoTs last 5 more rounds.
39Hide works at any HP.
40 (Weapon)Reduced hide penalty with any item of this weapon class.
40 (Thief)Boost to hide.